![]() ![]() The rules for the Age III deck remain unchanged (meaning that the number of Guilds to be kept is still the same).Įach player starts with 6 coins (instead of 3 as in the base game). The new Guilds (purple cards) for Age III are added to those of the basic game. Score BookletĪ new score booklet is found in this box: it will allow you to add victory points earned by some Leaders. Courtesan TokenĪ special token which is used with one of the new Guilds, the Courtesan's Guild. The 17 coins of value 6 should be added to the coins of the base game. Take care though, as some of them can only be used with the Leaders expansion. Guild CardsĤ new Guilds (purple cards) are to be added to those available in the basic game. It will give you the chance to create a personality by yourself and add it to your games. Blank Leader Card (semiramis)Ī blank Leader card is present in your box. Their cost, in the upper left corner of each card, is in coins only. They are not added to the Age cards and have a different back to set them apart. The Leaders (white cards) are a new card category. This new board can only be used with the Leaders expansion. Rome and its Colosseum constitute a new board, the effects of which are explained on the last page of this rulebook. The game play is slightly changed, but the victory conditions remain the same as those in the basic 7 Wonders game. Represented by 36 new cards, these leaders will influence the growth of your city, each in their own way. This expansion for 7 Wonders offers you the opportunity to put leaders at the head of your civilization. ![]()
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